The Teacher’s Guide To Wearable Tech In The Classroom

Wearable technology is a pretty cool concept to me, though I’d still probably classify most of it as less “now”, more “future“. While there is a wide array of products currently on the market, the most well known wearable gadgets (which I try to distinguish in my mind from the more generalized “wearable technology”, which most of us wear in our clothing and shoes on the regular) are probably activity trackers (like Fitbit or the Nike Fuel Band) and Google Glass – and clearly the latter is much less widespread in use.

So how can you use wearable technologies in the classroom? Unless you’re a PE teacher, having activity trackers in class probably isn’t at the top of your wish list. The handy infographic below takes a look at wearable technology in the classroom, and what the future might bring to our current classroom reality.

Do you currently use any wearable technology in your classroom? Tell us what you use and how! Weigh in by leaving a comment below, mentioning @Edudemic on Twitter or leaving your thoughts on our Facebook page.

Wearable Technology In The Classroom

What are some wearable technologies that might work in my classroom? How would I use them?

Google Glass

  • Capture video during class
  • Use facial recognition for attendance
  • Students can ask questions in class discreetly
  • Document creation with photo and video

VRG

  • Create a virtual classroom
  • Interact with virtual peers
  • Record lectures
  • Foreign language learning

Smart Watches

  • Send messages to teachers during class
  • Use as a remote or alarm for reminders
  • Send alerts to students about class or assignments

iPods

  • Listen to podcasts/iTunes
  • Create audio tutorials
  • Store audio books

Wristbands

  • Track physical activity in PE class
  • Track student fitness
  • Use digital badges
  • Use data for problem solving

GoPro

  • ‘Live from the field’ sessions
  • Evaluate behavior
  • Use for exploration, research, experimentation

 

wearable technology

2 Comments

  1. David McAll

    June 10, 2014 at 5:29 pm

    Would suggest you also include low cost wearable/sewable microcontrollers like the Adafruit Gemma or the Squarewear 2.0 from Rayshobby.net on your list.

    They both are Arduino based and are easy to write code for. The Squarewear at a cost of about USD 20 has inbuilt temperature and light sensors, a button and a colour controllable LED. You load code to it through a USB cable and you can buy at least half a dozen for the price of most of your other suggestions. Students can make real world projects very easily.

    Best wishes, David

  2. Gary Bau

    June 14, 2014 at 2:51 am

    smartphones with BLE already exist..GoPro is an expensive but advertised solution..Looxcie has been more flexible for years – live streaming to iOS/ipad/iphone/ipod touch

    ..but ipod?? really??..more three/five years ago..hardly future.

    unfortunately consumer considerations may outweigh educational/learning opportunities.
    Unless educational institutions can come to terms with the convergence of online virtual and physical worlds the the chasm between what students want to do..and what students have to do will widen.

    schools are seen largely as irrelevant for real pursuits, but useful for getting credentials by remembering enough to pass (hand-written) examinations..many math(s) exams have banned calculators!! so what chance using a connected device..
    o well..

    where have computers been in schools for the past twenty years?…nowhere significant apart from the photo opp as a point of difference to a competitor or to gain funding

    ..the biggest use of computers(iPads) is to play games…

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