The 100-Second Guide To Gamification In Education

I usually write some quick guides and snapshots of tools and trends but this one’s going to take more than just 60 seconds. Let’s say 100 seconds to be safe. That’s because it’s all about the massively popular (somewhat) new trend of gamification in education.

This infographic is probably the most dense I’ve ever seen so I won’t waste your time (it’s the school year, no one has a spare minute) with my blabber. Enjoy the graphic and be sure to share it with your fellow gamification-loving colleagues!

1 Comment

  1. Mike Byster

    September 5, 2012 at 7:04 pm

    I believe the ‘gamification’ of learning will be looked back in the years to come as a revolutionary innovation. As an educator and inventor, I have spent the majority of my career working on game-based learning (you can check out my math and memory game system Brainetics here: http://www.brainetics.com). I believe it is important to appeal to student engagement as well as the well-being of the student by using game-like formats and making learning fun. Overall, I think game-based learning is extremely versatile and can be used in multiple subjects and disciplines.

    Great article,

    Mike Byster
    http://www.mikebyster.com
    Inventor of Brainetics, Author of Genius, Mathematician, Educational Speaker