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Anyone who has spent time in urban schools knows that the learning environment is challenging. Inner city school districts face many issues that other systems, for the most part, do not. And while many of the children in these schools bring the impact living in a difficult and challenging environment, they also have a unique trait that makes them extremely well-suited for academic success. It’s our job as educators to help them develop it.
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Trying to gamify your classroom may seem like a useful tactic. But for teachers who are new to gamification, incorporating it into your classroom may seem like a daunting task.
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There are dozens of things teachers and students should know about gamification. Here's a handy simplified list to quickly learn from!
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Boy Scouts do it. Video games do it. Sometimes grades aren't enough. What's a teacher to do? Check out this handy guide to using badges in your classroom!
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From badges to LMS integration, gamification in the classroom is a big buzz word nowadays. The Youtopia team weighs in on why that is.
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What are some of the best ways to get students learning outside the classroom? From startups to sports, here are a few useful ideas.
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In an effort to weigh the benefits of Minecraft in education, I turned to the proverbial crowd on Reddit to see what they had to say about the popular game.
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Eric takes a journey into the world of gaming in education (different from gaming in learning), big ed data, and more at SXSWedu.
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It's not easy to motivate students. But by leveraging the power of data and incentives, students can get excited about doing their very best.
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From checkers to the bicycle to the iPhone, the history of toys is filled with nostalgia and educational items you may (or may not) remember.
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We've already looked at MOOCs and tablet computing. Educational Games and gamification were identified as part of the 'second horizon', (or entering mainstream use in a two to three years).
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Looking to spice up your lessons? Try out ClassBadges' newest way to create free custom gamification badges!
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There's a massive educational game being leveraged right now that you probably haven't heard of. It's called Skoolbo and, as of this posting, has seen students answer more than 8 million literacy questions in just under half a year.
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Ever wonder how teachers are using MMORPGs in the classroom? We detail the many ways gaming is taking classrooms to the next level.
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Looking to find a new, simple, and free way to gamify your classroom? There a new web tool out that you should probably know about. It's called ClassBadges and it's a free online tool where teachers can award badges for student accomplishments. Teachers can set up an account and award the badges whenever they wish. Pretty straightforward.
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We know that the world is changing, along with our education system. After all, that's what we talk about every day here at Edudemic, right? We all do a lot of reflecting to see how teachers, students, and education have changed with time, but projecting what will happen in the future tends to be harder (though it's a lot more interesting to speculate!)